Toag Trader:
Requirements: Nanotech level 10, Economics level 16
- Affects up to 20 ships in the same fleet.
- Affected ships capture upto 50% of populations on bombarded planets as slaves.
- The maximum amount of slaves each Trader can capture is equal to 375 per hull point.
- The slaves are stored on the Trader until a planet is colonised (with the Trader in orbit), at which time all slaves are transferred to the planet surface as population, to the maximum capacity of the megapoli you are colonising with.
- Affected ships also gain +25 sensors each.
- Fleets that include Traders have a 150% penalty added to their retreat times.
Query: do the slaves stored in the Trader holds die off between ticks or during transit?
Starting Out
- Toags start their research economics as the first topic.
- Toag economic strength is superb at game start (ore lvl 2, prod lvl 2, cred lvl 4).
- Grey planets on average will be average to above average hab for Toags.
- The major limitation a Toag has to expansion is population. Build several all-megas, at least one every fourth planet (or even more). This will give you a massive credit income and allow you to colonise very fast.
- All alliances love toags.
- Ideal alliance partners are Ji, Oomari, Shydow and Drall. Their hab is diametrically opposite to yours. This means what is bad for you will be good for them, and vice versa. Both parties benefit.
Ideal Alliance Partners
- Ji, Drall, Shydow: opposite hab, fast starters. You can bid for early galactic domination with this combo.
- Oomari: opposite hab, 2-tick travel.
- Turian, Zeeb: dissimilar habs.
Military
- The Trader is invaluable in all your fleets. With it, you get a major boost to starting population on all planets you conquer.
- The Trader also improves sensors on all affected ships (+25 sensors). This is a small but significant increase to capital ship accuracy, and a major increase in accuracy for escort ships.
- High damage Toag escorts ships are the most accurate and devastating escort ships in the game.