|
Up
| |
ALLIANCES
Nature of Alliances
1. Although some players form groupings such as guilds or clans outside the game these have no official recognition within the game.
2. The only recognised grouping of players within the game are 'Alliances'.
3. An alliance is an agreement which may include up to 4 players who neighbour each other within the galaxy.
4. Because your starting position in a galaxy is completely random, you have no control over who your neighbours might be.
5. During the course of the game you might find yourself bording many players. It is not necessary to ally with the first players you meet.
6. Much of the strategy in the game is about building up a strong alliance for mutual protection, and neutralising or destroying neighbouring alliances by warring with them and conquering their planets.
7. There are no species restriction on alliances, so despite the background stories of the species, an alliance may consist of any combination of species.
Benefits of Alliances
1. Players in an alliance may trade planets and donate resources to each other.
2. The player designated General may move fleets belonging to any member of the alliance provided that fleet has been designated an 'Alliance Defense Fleet'. This means your ships can be active (attack, conquer planets, or be retreated from a battle) even when you are not online.
3. The leader of the Alliance is reponsible for negotiating (or breaking) Non-Aggression Pacts with neighbouring alliances.
4. Any player may leave an Alliance at any time. After a 36 hour period, the player may enter into another alliance. The player will also automatically receive a 60 hr NAP from his former alliance.
5. The leader may boot any member from the alliance at any time. The booted player and the alliance will face a 36 hr cool-off period, and will also automatically receive a 60 hr NAP from his former alliance.
6. A player joining a new alliance loses all his NAPs, and assumes that off the alliance he has joined.
Alliance Bonuses
1. Toags with sufficient tech-levels in economics (9 levels) gives the entire alliance a 40% Market Discount.
2. A Gorgoth with sufficient tech-levels in economics (9 levels) gives the entire alliance a 36% Market Discount.
3. An Oomari in the alliance will allow everyone to have 2-tick travel times to nearby stars.
4. A Kreel in the alliance will give everyone in the alliance the 'First Strike' ability in battles regardless if there are Kreel ships present at the battle or not.
Alliance Relations
1. Any two alliances which have neighbouring systems can enter into a Non-Aggression Pact for a mutually agreed upon amount of ticks.
2. Either side can break the NAP at any time, and after the specified amount of ticks, can commence hostilities if so desired, or just ignore the neighbouring alliance.
3. If two alliances who have a NAP both attack the same planet, it is down to random chance which alliance will win the planet. The other alliance's ships will be automatically 'bounced' off the planet after 1 tick without engaging in hostilities.
4. It is not possible to send a fleet to a planet belonging to an alliance with whom you have a NAP.
|