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COMBAT INITIATIVE
Kreel First Strike
This is the Kreel racial bonus. In combat, the Kreel ships always fire first, and all of them fire before any of the enemy ships can return fire. This happens regardless of presence of unique ships (Mater ships). The Kreel Mater Ship extends this bonus for the ships it affects, in that they remain cloaked and cannot be targeted by the enemy's return fire. This can be a good thing or bad thing. The good thing is that the affected ships remain undamaged. The bad thing is that all enemy return fire is concentrated on the unaffected ships.
Kreel Alliance Bonus
If there is a Kreel ship present at the battle, then first strike applis to the whole alliance. So all alliance ships get to fire before the enemy returns fire.
Kreel vs Kreel
If both sides have a Kreel ship present at the battle, then the Kreel with the highest Stealth Technology wins the initiative roll and gets the first strike. If their stealth technologies are equal, then classic initiative is used (below)
Classic Initiative (no Kreel)
When two fleets encounter each other, individual ships tend to fire in a virtually alternating sequence. One random ship is selected from each side, and the two ships each have their initiative calculated. A dice is rolled with the ship with the higher initiative more likely to win the roll. This ship then fires all its batteries utilising the targeting orders assigned. The ship which lost the initiative roll then fires all its batteries. Then the next two random ships are selected. It's possible therefore that ships which fire later in the sequence have taken damage and so have lost efficiency by the time their turn comes. When one side runs out of ships, the remaining ships from the other side continues firing until all have fired.
Factors influencing the initiative score
1. The smaller fleet gets a bonus which is applied to all ships in the fleet.
2. Each ship gets a bonus determined by its weapon type. Beams have high initiative, while missiles have low initiative. Fighters and mixed weapons fall inbetween.
3. Your sensors contribute to your initiative score, so the more sensors you have, the greater your initiative score will be.
4. The enemy ship you are competing against is given a stealth score, and this is deducted from your initiative score. This stealth rating is given a stronger weighting than the sensor rating, so a ship with high stealth will influence the initiative roll more than a ship with high sensors.
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