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COMBAT EVASION
MISSILE EVASION
1. Speed contributes towards a ship's ability to evade missiles.
2. 80% of the ship's missile evasion score is derived from its speed.
3. 20% of the ship's missile evasion score is derived from its stealth.
BEAM EVASION
1. Stealth contributes towards a ship's ability to evade beams.
2. 80% of the ship's beam evasion score is derived from its stealth rating.
3. 20% of the ship's missile evasion score is derived from its stealth rating.
FIGHTER EVASION
1. Speed and Stealth contribute equally to a ship's ability to evade fighters.
EXAMPLES
1. A ship with 100 speed and 0 stealth, will have 80 evasion to missiles, 50 evasion to fighters, 20 evasion to beams.
2. A ship with 50 speed and 50 stealth, will have 50 evasion to missiles, 50 evasion to fighters, 50 evasion to beams.
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